Growth Chart

Plant Storage and How It Affects Growth Stages

 

Plants grow on a 23-23.5 hour cycle. This is to allow for shard down time and daily maintenance.

 

Locked down/secured in a house

Plants will grow under these conditions:

  • When lockdown or secured in a player's house (not in a container), plants will have a growth check and update each reboot.
  • Seeds in a lockdown/secured bowl will take two reboots for its first growth update.
  • Plants will grow at every reboot if they are not diseased, infested, poisoned, whether the player logs on or not.
    (Note: Plants locked down/secured in a house will continue to grow and require care daily. If the player does not log on for several days, they may find dead twigs the next time they check their plants.)
  • Plants in a player's backpack, bank box or stored inside an unshrunk beetle will update at reboot time each day.
  • These plants will get a growth check/update only when the player logs on. If you do not log on for 7 days, your plants will only have one growth update at your next log on time.
In a player's backpack
In a player's bank box
In a giant beetle (unshrunk)
In a lockdown container

 

Plants will not grow under these conditions:

  • Plants will not grow in a container locked down in a house.
  • Plants will not grow in a container secured in a house.
  • Plants will not grow on a player's vendor.
In a secured container
On a player vendor
Players can stop plant growth for future pollination by placing it inside a secured container until they have another plant to cross pollinate it with. Plants will not advance a growth stage until they are removed from the secured/lockdown container and placed in a growing condition.
Placing an unpollinated plant on a player vendor will keep the plant in a no-growth stage to keep any resources or seeds available for the buyer.
Note: Buyers are cautioned to only buy from trusted sellers since plant menus cannot be accessed while the plant is on a player vendor.

 


Plant Growth Stages

Day 1
Day 2
Day 3

Days 0-3:

Emptying the plant bowl at this stage will return an empty bowl and seed.


A vibrant seed

A vibrant sampling

A vibrant sampling
Day 4
Day 5
Day 6

Days 4-6

Emptying the bowl at this stage will return an empty bowl, but no seed. Day 6 is the last day of the plant bowl.


A vibrant plant

A vibrant plant

A vibrant plant
Day 7
Day 8
Day 9

Days 7-9:

Plant is identified by name and color when the cursor is held over it or double clicked.
Plant produces pollen and is ready for pollination.
Plant will self-pollinate on day 9 if it has not already been pollinated.
Decorative mode button becomes available on the menu.


A vibrant poppy

A vibrant poppy

A vibrant poppy
Day 10 through Day 17

Days 10-17:

Menu will continue to show growth stage/day 9 (never goes beyond 9).
Plant begins to produce resources and seeds if capable.
Seeds from a self-pollinated plant will show the plant name and color.