Plant Menus

Plant Menu Symbol Explanation
This indicates the growth stage or day of growth for your plant. It will show stages 0-9. Growth checks occur once every 23.5 hours, and will update when you log on after the next reboot if it is placed in a suitable growing situation. Plants in a lockdown/secured container or on a vendor will not advance growth cycles or curing cycles.
The health indicator will show whether your plant has had a growth advance since the last check.
The plant has had one growth cycle since the last update
The plant has had two growth cycles since the last update
The plant had no growth cycle since the last update
Plant is severely diseased or sick and in danger of dying. No growth.
This plant has been placed inside a secured/lockdown container or on a player vendor and will not grow until properly placed.
This will take you to the Codex of Wisdom to further explain about plants, bugs, fungi, bacteria and diseases, and plant care.
This symbol will allow you to empty the contents of your plant bowl. If a plant is in stage/day 0-3 and very sick, you can empty the bowl and get your seed and bowl back to start fresh.
This is a visual indicator of your plant's health.
The water indicator tells you how much water your plant needs. To apply water to a plant, press the symbol once and target a water pitcher in your pack. Pressing the symbol twice will apply two waters your plant. If you think you clicked twice on the symbol, right click on the menu to close it out and start again. Note: If your plant shows a +/+ sign, do not apply water. If your plant is in stages 0-3, empty the bowl and begin again. If your plant is in stages 4-9, apply 2 greater heals and 2 greater strengths daily until it returns to vibrant stage.
  No symbol (shown): No water needed
- Apply one water
- Apply two waters
+ Over watered by one water
+ Over watered by two waters

Problems/Resolutions

Note: Kegs of greater potions carried in your pack will be automatically applied to a plant when the corresponding symbol is clicked on the right side. This eliminates the need to carry many bottles of potions in your pack. Adding greater strength to a healthy/vibrant plant on stages 1-8 is a personal call. There is no need to apply greater strength after day 8 unless the plant becomes unhealthy.

+ If a yellow + shows on the left side of your menu, apply one potion from the right side and one greater strength.
+ If a red + shows on the left menu, apply two potions from the right and two greater strengths daily until problem is resolved.
Indicates a bug infestation. Apply greater poison and greater strength.
Indicates fungal infection. Apply greater cure and greater strength.
Indicates over poisoning. Apply greater heal and greater strength.
Indicates a diseased plant. Apply greater heal and greater strength.

Reproduction Menu

 

This menu has all the information on reproduction, resources, and seeds. The various menus will be explained below.

On days 0-8, the reproduction menu will show only the color of seeds and whether it will grow resources or not. Day 9 is the final growth stage for a plant. Following that are 8 days for seeds/resources if the plant produces them. Not all plants produce pollen, seeds or resources.

Resources Menu: Top row

The filled bowl on the top left will return you to the main plant menu.

The plant symbol on the top right will take you to the decorative mode menu.

Pollen Indicator:
- Indicates the plant is not ready to be pollinated. (Days 0-6)
! Indicates the plant is ready for pollination. This occurs on stages/days 7-9. If a plant is not cross-pollinated with another, it will self pollinate if it is capable.
+ Indicates a plant has been successfully pollinated. Pollen can still be taken from a pollinated plant, but it can not receive pollen again.

Resource Indicator/Counter:

The resource indicator will show whether your plant is capable of producing resources, beginning on day 10. A large X over the resource indicator means your plant will never produce resources. The numbers 0/8 indicate your plant is capable of producing up to 8 resources (days 10-18). The first number indicates the amount of resources that can be collected. A plant will only produce one resource per day after reaching maturity. The color of the numbers shows the color of the resources you will collect.

Seed Counter:

The seed indicator will show if your plant is capable of producing seeds, beginning on day 10. A large X over the seed indicator means your plant will never produce seeds. The numbers 0/8 indicate your plant is capable of producing up to 8 seeds (days 10-18). The first number indicates the amount of seeds that can be collected. A plant will only produce one seed per day after reaching maturity. The color of the numbers will be the color of the seeds you collect.

Pollen can be collected by pressing this button once the plant reaches days 7-9. If you select the same plant, it will be self-pollinated and the seeds will be labeled. If you cross-pollinate with another plant, the resulting seeds will not be labeled.
Resources can be collected on days 10-18 on plants that produce resources by pressing the resource button. The resource will drop into your pack and the number indicator will decrease by one. Resources are stackable.
Seeds can be collected with a press of the button on days 10-18. Seeds will drop into your pack one at a time and the number indicator will decrease by one. Seeds are not stackable.